![gamemaker studio 2 background music gamemaker studio 2 background music](https://i.ytimg.com/vi/J95lxmewuNc/maxresdefault.jpg)
![gamemaker studio 2 background music gamemaker studio 2 background music](https://wallpapercave.com/wp/wp4418049.jpg)
New in 0.2.0: Underbattle is a game engine made in Game Maker 8.1 (and Game Maker: Studio) based off Toby Foxs Undertale As it is a proper engine, this is much more well documented than any decompiled versions of the. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below. This demo uses a couple of HTML5 APIs, and it is only currently compatible with WebKit and Firefox browsers. troubleshooting coding errors 201 GameMaker: Studio Master Collection 3. GameMaker has a complete audio engine that is based on the. I've tried to solve this issue for about an hour and figured I'd come here to see if anyone else has experienced this or knows a fix. 2, 191212 catching and returning character 200 coding background music. What happens is, the BGM_Menu will start to play on my splash screen, then as soon as as it transfers over to my Menu room (from Splash) it starts to loop the same song over the one that's still currently playing from the splash screen. So then I decided I'd go to drag and drop since sound_loop and sound_play don't seem to want to work for me. I figured I'd try something simple, to even just get my background music to play: play_sound(BGM_Menu) Well no music plays on any of the menu screens. Which will, to my understanding, go through and check for whether or not the background music is playing, if not, start it. I've created an object that isn't visible, but is present in my rooms (Menu, Splash, Options) that reads: if (!sound_isplaying(BGM_Menu)) I am making a small game to sort of test the waters with Game Maker and I'm trying to have an mp3 play when the splash screen loads - and persist until the game either ends or the game starts (meaning splash, menu, options all play the background mp3).